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Old Apr 08, 2006, 03:59 AM // 03:59   #1
Hell's Protector
 
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Default New Skills Suggestion: Shield attacks

I was thinking how come a warrior doesnt use his shield for offensive purposes, like shoving, hitting, etc. It could be tactics or strength based.

Shield Punish
Cost 10, Recharge 30s
Shield Attack: If this attack hits an enemy casting a spell, that enemy is knocked down.

Shield Backhand
Cost 6 adrenaline
Shield Attack: If this attack hits, it does damage equal to your weapon's critical damage.

^^ so what do you think?
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Old Apr 08, 2006, 05:02 AM // 05:02   #2
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Yea, more shield skills should be interesting.

Shield Guard (shout)
Cost 5 adrenaline
Effect: The next time you get hit from attack or spell, the damage is reduced by X...XX.

Though hammer warriors should be pretty annoyed by the fact that they cannot use the skills
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Old Apr 08, 2006, 05:14 AM // 05:14   #3
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I like the idea, but it's just another bonus for Sword and Axe warriors...as though they needed more help.
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Old Apr 08, 2006, 05:25 AM // 05:25   #4
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/signed

It'd give warriors more flexibality and more options and options are good.

Maybe in chapter 3, there will be 1 handed hammers and 2 handed swords/axes introduced.
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Old Apr 08, 2006, 06:11 AM // 06:11   #5
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i'd like somthing like

defenders glory it could be an elite warrior skilll/spell thingy
costs-10 energy
recharge time-60 seconds
cast time - 1/2

what it does is takes the damage from all your party members and reverts it to yourself for like x..XX time depending on strength or tactics level (can't decide which one lol)

but yes, more sheild skills other than the defences and sheild bash would be nice
/signed

Last edited by Ulivious The Reaper; Apr 08, 2006 at 06:16 AM // 06:16..
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Old Apr 08, 2006, 12:45 PM // 12:45   #6
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What about: Shield (insertnameIcantbebotheredtothinkof)
Cost: 5 energy
Cast Time: 1/4 sec
Regen: 10 secs

Damage your enemy for 1-2-2.4 times the armour level of your shield.
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Old Apr 08, 2006, 12:55 PM // 12:55   #7
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But then you would need 'Shield Mastery' ...
Shiled mastery could also give something like 1.5% chance to blockwith each point in shield mastery
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Old Apr 08, 2006, 02:35 PM // 14:35   #8
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You could put it in Str mastery, since you'll need alot fo str to whack someone w/ a shield hard enough for it to count.

Anyway, My Ideal shield attack would be(we don't need defending skills since there are alot alot of stances w/ it)

Battering Shield
8 adrenaline

Shield attack, knockdown non moving foe, if target was casting a spell, target for is dazed for 3-7 seconds.

Ofcourse, my concern for this is that shock and skills like these would limit the useability of hammer warrs, but shield is blunt dmg so there really aren't much dmg a shield should be doing that isn't already covered by weapon skills unless they're conditions. Shields are more likely to cause concussions = dazed. Thats why I put a non moving foe, I tried to make hammer attacks above it, hammer attacks should spam conditions better than axe/sword IMHO.
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Old Apr 08, 2006, 05:35 PM // 17:35   #9
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Quote:
Originally Posted by Winterclaw
/signed
It'd give warriors more flexibality and more options and options are good.
So true... but the same thing would be accomplished if they modified the tons of existing crapy skills to be actually usefull.
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